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ShareWare OnLine 2
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ShareWare OnLine Volume 2 (CMS Software)(1993).iso
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SYSOP.DOC
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1993-03-27
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4KB
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* * * * * * * * * * * * Red Squares * * * * * * * * * * *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
---- BBS Setup ----
Put the following files in a directory (like: C:\PCB\DOORS\RED).
RED.EXE ..... The executable file.
RED.CFG ..... The configuration file.
RED.SC1 ..... Introductory ANSI Screen.
RED.SC2 ..... Instructions ANSI Screen.
The program will make three other files the first time it is run if they
are not already present:
RED.BUL ..... A file that holds information for scores bulletins.
RED.BLT ..... High scores bulletin - ASCII.
REDG.BLT ..... High scores bulletin - ANSI.
A key file is made available when you register the game.
RED.KEY ..... The registration key is available from Pleasant
Hill BBS, 615-334-9800.
Of course you will need a batch file so your BBS can run the program.
RED.BAT ..... The command line in the batch is: RED RED.CFG
For some kinds of BBS software, you will need to leave the .BAT
extension off the batch file.
The first line in RED.CFG tells the game where to find PCBOARD.SYS,
DOOR.SYS, USERINFO.DAT, DORINFOx.DEF, SFDOORS.DAT, CALLINFO.BBS or
CHAIN.TXT. This line should be something like: C:\PCB\PCBOARD.SYS
The second line of RED.CFG gives your BBS name, and the third line
contains the SysOp's name.
The game writes two high scores bulletins which give the names and scores
of the top ten players. (One bulletin is ANSI and the other is ASCII.)
The first line of RED.BUL determines the name of the two .BLT files
that are made. For example, if you want to display these high scores
in Bulletin 5 on your board, then put "C:\PCB\GEN\BLT5" as the first line
in RED.BUL. Then the program will write two BLT files: BLT5 and BLT5G
The name of the .BLT files should be no more than 7 letters (the program
adds a G to one of them).
Your batch file will look something like this:
CD C:\PCB\DOORS\RED
RED RED.CFG
CD C:\PCB
Don't forget to tell your BBS what the name of this file is
and where to find it.
LOCAL MODE: The game can be played in local mode (with no BBS
present). To play in local mode type: RED LOCAL
DOS 3.0 or later is required.
The DOOR.SYS referred to here is the standard 52 line GAP (tm) file.
COM Ports 1-4 are supported on the standard IRQ's. If you have
changed the IRQ setting for your COM port to a non standard value,
then you may give Red Squares that information on the command line.
For example, if you want to use COM1 and IRQ5, then your batch file
would have the command line: RED RED.CFG /5
or: RED RED.CFG /%IRQ%
The player must have ANSI.SYS loaded because the game uses cursor
positioning. The game checks for ANSI and color capability and
will not let the player in unless those capabilities are present.
In spite of that, there have been reports of this game working on
a monochrome monitor.
Red Squares has been tested and run successfully on a multinode
system running under DESQview and QEMM.
Maximum Baud rate for Red Squares is 115,200. During initial
testing the game seemed to work better with modems that had
error correction capability.
Red Squares was designed and programmed by Joel Dunlap using
Microsoft QuickBasic4.5. Development of the game was facilitated
by the use of Door Frame v3.9, A BBS Doors Development Library by
Ted Freeman. Testing in the PCBoard environment was conducted by
Danny Carter, SysOp of Pleasant Hill BBS.